GD 66 - GAME ART PRODUCTION

    Recent Professors
    Not yet assigned
    Recent Semesters
    No scheduled sections on record
    Class Size
    Not published
    Credits
    3
    Prerequisite
    Prerequisite: ART 40, ART 41, GD 51, GD 53, GD 55, GD 56, GD 59 and for Animation Track , GD 61, GD 150 and GD 210 or for Design Track , GD 104, GD 58 and GD 63
    Transfers To
    CSU
    Description
    This is a culminating course meant to be taken at the completion of all other coursework for the degree. Students work in teams to design and implement a unique game or interactive experience. Emphasis on art and level design, as well as game aesthetics and world building. Particular attention should be paid to the development of character both as an art object and as a narrative element. Each project presents opportunities to address milestones in the art production development pipeline, and demonstrates corresponding entry-level technical and conceptual skills and strategies. Students will also be expected to address and practice the various team-based soft skills required in the industry. Students are expected to carry additional workload requirements outside of class.