GD 56 - ENVIRONMENT DESIGN

    Recent Professors
    Not yet assigned
    Recent Semesters
    No scheduled sections on record
    Class Size
    Not published
    Credits
    3
    Transfers To
    CSU
    Description
    The principles, tools, and techniques of environment design for static and playable media. Explores the ways in which environments contextualize art and characters to make and convey meaning, and presents methods for designing, authoring and implementing environmental components into games, animations, and interactive artworks. Focuses on the various areas of design practices for creating an original environment, including stage and scenic design, and technologies for interactive media and game design, like virtual world platforms, and game engines.