CIMP 3 - INTRODUCTION TO VIDEO GAME DESIGN

    Recent Professors
    T. DeDonno
    Recent Semesters
    Spring 2027, Fall 2026, Summer 2026, Spring 2026, Fall 2025
    Class Size
    45 students
    Credits
    3
    Spring 2027 Sections
    View Spring 2027 sections of CIMP 3
    Transfers To
    CSU
    Description
    Specifically, the course covers languages both scripting and programming, AI concepts, level design, storytelling, careers, relationship to technology (especially CPU/GPU/SOC), video game history, development cycles, DirectX, OpenGL, game engines like unity and unreal. The class uses strategy video games to demonstrate concepts and theory. Also includes Virtual reality, mobile gaming, immersion, virtual, augmented reality glasses, and the future of computers/video games. The course is project-oriented allowing either programming or nonprogramming options such as Unity, Raspberry PI, Visual Novels, level-editors, 3D software, research papers, and a very permissive set of alternatives.