Recent SemestersFall 2026, Spring 2026, Fall 2025, Spring 2025Class SizeNot publishedCredits3PrerequisiteMODL 301 with a grade of "C" or better Transfers ToCSUDescriptionIn this course, students will explore the production of 3D models and custom texture maps for soft-surface, or organic, characters or creatures. The course follows the role of the video game artist through the game development process. Using industry standard software, students will develop and refine three-dimensional video game assets. Topics covered include digital sculpting, UV mapping, painting custom texture maps, retopology, creating armatures, understanding and developing game assets, and publishing 3D models to real-time game engines. The artistic side of video game design will be emphasized; this is not a computer programming course. Formerly known as GCOM 424.Usually HeldTue 10:00am–11:50am, Tue 12:00pm–1:30pm