MODL 302 - 3D Modeling II

    Recent Professors
    Patrick A. Crandley
    Recent Semesters
    Fall 2026, Spring 2026, Fall 2025, Spring 2025
    Class Size
    Not published
    Credits
    3
    Prerequisite
    MODL 301 with a grade of "C" or better
    Fall 2026 Sections
    View Fall 2026 sections of MODL 302
    Transfers To
    CSU
    Description
    In this course, students will explore the production of 3D models and custom texture maps for soft-surface, or organic, characters or creatures. The course follows the role of the video game artist through the game development process. Using industry standard software, students will develop and refine three-dimensional video game assets. Topics covered include digital sculpting, UV mapping, painting custom texture maps, retopology, creating armatures, understanding and developing game assets, and publishing 3D models to real-time game engines. The artistic side of video game design will be emphasized; this is not a computer programming course. Formerly known as GCOM 424.
    Usually Held
    Tue 10:00am–11:50am, Tue 12:00pm–1:30pm