GAD 203 - Game Technologies and Systems
- Recent Professors
- Not yet assigned
- Recent Semesters
- No scheduled sections on record
- Class Size
- Not published
- Credits
- 3
- Prerequisite
- GAD 106
- Transfers To
- CSU
- Description
- In this course, students develop a fundamental understanding of how the technical aspects of game engines (e.g., Unreal Engine) are applied to the development of games. Topics include animation construction, playable characters, heads up display (HUD) development, and event triggers. In the course, students design a game and, using a game engine, make a basic prototype that includes a major feature, a minor feature, and a level mechanic.
