GAD 106 - Game Prototyping and Mechanics

    Recent Professors
    Not yet assigned
    Recent Semesters
    No scheduled sections on record
    Class Size
    Not published
    Credits
    3
    Prerequisite
    GAD 103
    Transfers To
    CSU
    Description
    In this course, students explore the various aspects of game mechanics: what they are, how they can be formed, how they interact with each other, what values they transmit, and how they relate to the application of the overall game design. Students prototype, test, and implement mechanics that meet the limitations of a “target platform.” In the course, a game design document is created that illustrates all aspects of game production, including game description, game mechanics, and identifying problem areas. The game design documents address business aspects of the industry that impact designs, including demographics, economic models, budgets, and marketing.