IMVR A200 - 3D Modeling for Immersive Applications

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    Description
    While traditional 3D modeling and animation courses focus on fundamentals, several do not focus on the optimization and texturing aspects of 3D creation of content for platforms related to mobile technologies and augmented and virtual realities (AR/VR) platforms. This course will not only cover basic fundamentals of 3D modeling and development, but will also cover the optimization pipelines and processes relevant to creating content that is suitable for integration into game engine software. Core concepts regarding model retopology, engine integration, texture creation, and basic model rigging for integration into a game engine will be covered. Industry pipeline development concepts for this type of optimized asset creation will be extensively covered in addition. This course is meant to be a 'primer,' as a supplement to other Immersive Media courses. It will serve to enhance the student's specific skillsets in 3D modeling and texturing specifically related to content suitable for immersive media applications. Enrollment Limitation: FILM A234 ; Students who complete IMVR A200 may not enroll in or receive credit for FILM A234 .