FILM A222 - Introduction to Performance Capture

    Recent Professors
    Matthew Newman, Tk Gorgonia, FT Staff
    Recent Semesters
    Fall 2026, Spring 2025, Fall 2024, Spring 2024, Fall 2023
    Class Size
    20 students
    Credits
    3
    Fall 2026 Sections
    View Fall 2026 sections of FILM A222
    Transfers To
    CSU
    Description
    An introduction to Performance Capture techniques used in animation for multiple industries, including Film & Television, Virtual & Augmented Reality, Animation, Acting, and Game Design, from both the technician and performer side of the production workflow. Students will learn key terminology, techniques, and current best practices related to the Performance Capture profession. Students interested in the tech side will operate the capture systems and work with performance data to animate computer-generated characters. Students interested in the performer side will wear the performance capture suits and equipment while learning how to effectively act and perform as virtual characters. Students will be able to complete the class choosing to specialize either in tech or performance techniques, or both. The class will work together to produce character animations for both flat and 360-degree VR animations.
    Usually Held
    Sat 9:35am–12:05pm, Thu 10:30am–1:00pm