CIS- 38B - Simulation and Gaming/3D Animation for Real-Time Interactive Simulations

    Recent Professors
    M. Fast
    Recent Semesters
    Spring 2026
    Class Size
    Not published
    Credits
    4
    Spring 2026 Sections
    View Spring 2026 sections of CIS- 38B
    Transfers To
    CSU
    Description
    Description: Animate both living and inanimate objects created with a 3D modeling program and then implement them in a real-time interactive simulation or video game. Topics include linear and non-linear attribute interpolation, path, forward and reverse kinematics animation. Additional topics include understanding how animation parameters affect computing performance, importing vertex and edge vectors into a game engine, and applying basic user and game world interactivity to a rigid body. 54.00 hours lecture and 54.00 hours laboratory. (Letter grade only)
    Usually Held
    Mon Wed 9:15am–12:25pm