Transfers ToCSUDescriptionDescription: An introduction to the fundamental techniques, concepts, and vocabulary of computer game level design. Students will create environments, place objects in those environments, and control those objects via a scripting language. Topics include frame rate, game flow and pacing. Students will create 3D computer games using a game engine such as Unreal. No previous computer programming experience is required. 45.00 hours lecture and 27.00 hours laboratory. (Letter grade only)Usually HeldMon 2:20pm–4:25pm, Wed 2:20pm–3:25pm, Wed 3:35pm–4:25pm