CIS- 36 - Introduction to Computer Game Design
- Recent Professors
- Not yet assigned
- Recent Semesters
- No scheduled sections on record
- Class Size
- Not published
- Difficulty
- 7.0Demandingout of 10
- Credits
- 3
- Transfers To
- CSU
- Description
- An introduction to the fundamental techniques, concepts, and vocabulary of computer game design. Students will explore analog game design principles and apply modern game design and development methodologies and principles to create their own electronic games. Topics include game genres, design documents, and game design principles such as level design, gameplay, balancing and user interface design. 45.00 hours lecture and 27.00 hours laboratory. (Letter grade only)
