GAME M115 - Game Level Design

    Recent Professors
    Kevin Mccullen, Johnathan Bair
    Recent Semesters
    Spring 2027, Fall 2026, Spring 2026, Fall 2025, Spring 2025
    Class Size
    25–30 students
    Difficulty
    5.7Moderateout of 10
    Credits
    3
    Prerequisite
    GAME M101
    Spring 2027 Sections
    View Spring 2027 sections of GAME M115
    Transfers To
    CSU
    Description
    Introduces the process of designing video game levels on paper and quickly iterating on the designs. Explores architectural techniques and theories for game level designers to use in their own work. Connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Implements final level designs using a commercial game engine to further understand how the level will be seen from the player's perspective.
    Usually Held
    Fri 10:30am–3:20pm, Fri 10:00am–2:50pm, Fri 10:30am–3:15pm