GAME M105 - 3D for Game Design
- Recent Professors
- Kevin Mccullen, Johnathan Bair
- Recent Semesters
- Fall 2026, Spring 2026, Fall 2025, Fall 2024, Fall 2023
- Class Size
- 30 students
- Credits
- 3
- Fall 2026 Sections
- View Fall 2026 sections of GAME M105
- Transfers To
- CSU
- Description
- Offers in-depth concepts for creating 3D assets for use in game engines and tools. Includes 3D modeling, UVW unwrapping, 2D and 3D texturing techniques, character and prop rigging, and animation. Covers 3D character modeling, texturing, and animation as well as building animated props and game environments for use in game engines. Emphasizes using industry standard software, techniques, and workflows.
- Usually Held
- Tue Thu 1:30pm–3:45pm, Mon Wed 10:30am–12:45pm
