GAME M105 - 3D for Game Design

    Recent Professors
    Kevin Mccullen, Johnathan Bair
    Recent Semesters
    Fall 2026, Spring 2026, Fall 2025, Fall 2024, Fall 2023
    Class Size
    30 students
    Credits
    3
    Fall 2026 Sections
    View Fall 2026 sections of GAME M105
    Transfers To
    CSU
    Description
    Offers in-depth concepts for creating 3D assets for use in game engines and tools. Includes 3D modeling, UVW unwrapping, 2D and 3D texturing techniques, character and prop rigging, and animation. Covers 3D character modeling, texturing, and animation as well as building animated props and game environments for use in game engines. Emphasizes using industry standard software, techniques, and workflows.
    Usually Held
    Tue Thu 1:30pm–3:45pm, Mon Wed 10:30am–12:45pm