GAME M105 - 3D for Game Design

    Recent Professors
    Kevin Mccullen, Johnathan Bair
    Recent Semesters
    Spring 2027, Fall 2026, Spring 2026, Fall 2025, Fall 2024
    Class Size
    25–30 students
    Difficulty
    5.6Moderateout of 10
    Credits
    3
    Spring 2027 Sections
    View Spring 2027 sections of GAME M105
    Transfers To
    CSU
    Description
    Offers in-depth concepts for creating 3D assets for use in game engines and tools. Includes 3D modeling, UVW unwrapping, 2D and 3D texturing techniques, character and prop rigging, and animation. Covers 3D character modeling, texturing, and animation as well as building animated props and game environments for use in game engines. Emphasizes using industry standard software, techniques, and workflows.
    Usually Held
    Tue Thu 1:30pm–3:45pm, Mon Wed 1:00pm–3:15pm, Mon Wed 10:30am–12:45pm