GAME M102 - Game Design Technologies I
- Recent Professors
- Timothy Samoff, Johnathan Bair
- Recent Semesters
- Fall 2026, Spring 2026, Fall 2025, Spring 2025, Fall 2024
- Class Size
- 25–30 students
- Credits
- 3
- Prerequisite
- GAME M101
- Fall 2026 Sections
- View Fall 2026 sections of GAME M102
- Transfers To
- CSU
- Description
- Introduces the fundamentals, concepts, and vocabulary of computer game tools and techniques. Covers a variety of digital tools and game engines to create playable environments. Includes topics such as game design technologies, virtual world-building, game flow, pacing, schooling and planning, and deployment strategies such as desktop, console, and web.
- Usually Held
- Tue Thu 10:30am–12:45pm, Tue Thu 1:30pm–3:45pm, Tue Thu 3:30pm–5:45pm
