GAME M102 - Game Design Technologies I

    Recent Professors
    Timothy Samoff, Johnathan Bair
    Recent Semesters
    Fall 2026, Spring 2026, Fall 2025, Spring 2025, Fall 2024
    Class Size
    25–30 students
    Credits
    3
    Prerequisite
    GAME M101
    Fall 2026 Sections
    View Fall 2026 sections of GAME M102
    Transfers To
    CSU
    Description
    Introduces the fundamentals, concepts, and vocabulary of computer game tools and techniques. Covers a variety of digital tools and game engines to create playable environments. Includes topics such as game design technologies, virtual world-building, game flow, pacing, schooling and planning, and deployment strategies such as desktop, console, and web.
    Usually Held
    Tue Thu 10:30am–12:45pm, Tue Thu 1:30pm–3:45pm, Tue Thu 3:30pm–5:45pm