GAME M101 - Introduction to Game Design

    Recent Professors
    Tim Samoff, Paul Martinez, Johnathan Bair
    Recent Semesters
    Spring 2027, Fall 2026, Summer 2026, Spring 2026, Fall 2025
    Class Size
    25–30 students
    Difficulty
    4.0Lightout of 10
    Credits
    3
    Spring 2027 Sections
    View Spring 2027 sections of GAME M101
    Transfers To
    CSU
    Description
    Provides an overview of all aspects of the game industry. Introduces game design and development terminology, principles, tools, and techniques. Explores gameplay, game design production processes, play testing, game analysis, game story development, game pitches, and game design documents. Examines the history and theories of game design, explores a variety of game genres, and addresses common legal and ethical concerns in the game development industry. Uses game development tools to create simple prototypes that emphasize concepts learned during the course of the semester.
    Usually Held
    Mon Wed 10:00am–12:15pm, Mon Wed 10:30am–12:45pm, Tue Thu 10:30am–12:45pm