CMPGR 278 - 3D Level Design for Games
- Recent Professors
- DJ Combee
- Recent Semesters
- Fall 2026
- Class Size
- 30 students
- Difficulty
- 4.9Moderateout of 10
- Credits
- 3
- Fall 2026 Sections
- View Fall 2026 sections of CMPGR 278
- Transfers To
- CSU
- Description
- Fundamental techniques, concepts, and vocabulary of computer game level design. Environment creation, object placement, and control of objects with scripting. Frame rate, game flow, and pacing. 3D-game-level creation using a modern game engine.
- Usually Held
- Tue Thu 11:10am–12:35pm
