CMPGR 278 - 3D Level Design for Games

    Recent Professors
    DJ Combee
    Recent Semesters
    Fall 2026
    Class Size
    30 students
    Difficulty
    4.9Moderateout of 10
    Credits
    3
    Fall 2026 Sections
    View Fall 2026 sections of CMPGR 278
    Transfers To
    CSU
    Description
    Fundamental techniques, concepts, and vocabulary of computer game level design. Environment creation, object placement, and control of objects with scripting. Frame rate, game flow, and pacing. 3D-game-level creation using a modern game engine.
    Usually Held
    Tue Thu 11:10am–12:35pm