Transfers ToNot transferableDescriptionLIVESTREAMING � 0 UNITS Prerequisite: None | Lecture: 3 hours This course will cover the technology used for a local area network eSports event. This includes the basic understanding of gaming computer specifications and networking topologies for both casual and competitive gameplay. It will also cover the audio and video equipment used to record and stream the event. Students will learn how to setup broadcasting software such as OBS and Streamlabs, and then operate audio/video equipment from Shure and Canon. The course will also cover video over IP concepts to help students understand the qual- ity to performance ratio of video production for livestreams.