Transfers ToNot transferableDescriptionPrerequisite: None | Lecture: 3 hours This course covers the structure and planning of a live, in-person and live streamed eSports event. Students will understand the eSports ecosystem, equity, and the various management roles that are needed to host an eSports event. Students will research and choose popular games to identify target markets and competitions. Students will learn how to create a social media presence on Twitch, Facebook, YouTube, Instagram, Twitter, and Discord. Students will also explore the opportunities for generating revenue streams as well as create a sponsor deck for corporate sponsorship. The goal is to plan an event and market it as an eSports product to a com- munity of gamers.