ART 231 - INTRODUCTION TO 3-D HARD SURFACE DESIGN
- Recent Professors
- Not yet assigned
- Recent Semesters
- No scheduled sections on record
- Class Size
- Not published
- Difficulty
- 6.8Demandingout of 10
- Credits
- 3
- Prerequisite
- None
- Transfers To
- CSU
- Description
- ART 231 teaches students to use industrystandard software (ZBrush) to build and digitally paint non-character elements for animation, visual effects and games, such as helmets, spaceships, shields, and armor. Studentsalsolearnaboutsoftwaresculpture tools, such as cutting and polishing, using a project-based approach which incorporates new tools as the project moves forward over the semester.
