ART 231 - INTRODUCTION TO 3-D HARD SURFACE DESIGN

    Recent Professors
    Not yet assigned
    Recent Semesters
    No scheduled sections on record
    Class Size
    Not published
    Difficulty
    6.8Demandingout of 10
    Credits
    3
    Prerequisite
    None
    Transfers To
    CSU
    Description
    ART 231 teaches students to use industrystandard software (ZBrush) to build and digitally paint non-character elements for animation, visual effects and games, such as helmets, spaceships, shields, and armor. Studentsalsolearnaboutsoftwaresculpture tools, such as cutting and polishing, using a project-based approach which incorporates new tools as the project moves forward over the semester.