CISG 112F - Foundations of Game Engine Programming
- Recent Professors
- Not yet assigned
- Recent Semesters
- No scheduled sections on record
- Class Size
- Not published
- Difficulty
- 5.8Demandingout of 10
- Credits
- 3
- Transfers To
- CSU
- Description
- 54 hours lecture per term. This is an introductory survey course on computer game engines. Students will learn the basic features of game engines, specific features of different kinds of game engines, and how to use game engines to create computer games. (Degree Credit) (CSU)
