GPM 190 - Level Design

    Recent Professors
    Not yet assigned
    Recent Semesters
    Spring 2027
    Class Size
    24 students
    Difficulty
    6.7Demandingout of 10
    Credits
    3
    Spring 2027 Sections
    View Spring 2027 sections of GPM 190
    Transfers To
    CSU
    Description
    In this course, students will explore the art of video game level design. The course follows the level designer through the game development process. Using industry standard software, students will develop and refine a two- or three-dimensional video game level. Topics covered include theme, audience, mood, player challenges, level narrative, puzzle design, diagram design, template creation, play-testing, and troubleshooting. Students will build, test, and distribute a working video game prototype at the conclusion of this course.
    Usually Held
    Mon Wed 8:00am–9:05am, Mon Wed 9:05am–10:30am