GPM 170 - Game Sys & Mechanics Design

    Recent Professors
    Tony Wu
    Recent Semesters
    Fall 2026
    Class Size
    20 students
    Difficulty
    4.8Moderateout of 10
    Credits
    3
    Fall 2026 Sections
    View Fall 2026 sections of GPM 170
    Transfers To
    CSU
    Description
    This course focuses on building a solid understanding of play mechanics: the formal elements of play, the dramatic elements that make a game meaningful to its players, and the system dynamics that shape the overall experience. Lectures will use historical and current games and genres to illustrate key concepts. Topics include strategy and tactics, resource management, emergent complexity, puzzles and puzzle integration, interconnected systems, and game balance. Students will also learn the process of systems design through prototyping and playtesting based on established practices and industry trends.
    Usually Held
    Mon 2:25pm–3:15pm, Mon 3:15pm–4:40pm, Wed 2:25pm–3:30pm, Wed 3:30pm–4:55pm