GPM 130 - Pitch Development & Practice

    Recent Professors
    Joshua Delson
    Recent Semesters
    Fall 2026
    Class Size
    20 students
    Difficulty
    5.2Moderateout of 10
    Credits
    3
    Fall 2026 Sections
    View Fall 2026 sections of GPM 130
    Transfers To
    CSU
    Description
    This course provides students with a fundamental understanding of the underlying functions, goals, and language of the video game development business. Students learn lessons from historical game releases that can be applied to new projects alongside general business best practices. Students learn the latest revenue models being used in the video game industry and how to leverage those tools to engage versus alienate customers. Students research game employment opportunities, develop a resume, online presence, and create a business plan for an independent game project.
    Usually Held
    Tue Thu 2:20pm–3:45pm