Transfers ToCSUDescriptionIn this course, students will build on the foundations of Digital Modeling tools and principles to create highly detailed characters and props. Students will learn to refine traditional polygonal modeling process and learn new processes for character models including blocking out forms, low poly modeling, ultraviolet (UV) mapping, and detailed multiresolution sculpting. Students will also learn and apply advanced topology for anatomical forms and retopology with normal maps to retain visual detail while reducing polycount for animation workflows. Students will learn to incorporate blend shapes to create three-dimensional (3D) facial expressions and advanced material and shaders and lighting to bring your characters, props, and scenes to life and create portfolio and reel ready work.Usually HeldThu 8:00am–9:05am, Thu 9:05am–10:30am, Tue 8:00am–8:50am, Tue 8:50am–10:15am