DDP 162 - Introduction to Game Development

    Recent Professors
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    Recent Semesters
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    Class Size
    Not published
    Credits
    3
    Prerequisite
    None
    Transfers To
    CSU
    Description
    Learn the fundamentals, concepts, and vocabulary of computer game tools and techniques to develop 2D and 3D games. Explore a variety of digital tools and game engines, common legal and ethical concerns in the game development industry. Examine game design technologies, virtual world building, game flow, pacing, production processes, play testing to create playable environments. Use game analysis, game story development, game pitches, game development tools to create simple prototypes that emphasize concepts learned during the course. Lecture Grading: Letter None Transfer Status: CSU/UC Degree Applicable: AA/AS COD GE: None CalGETC: None