MMST 161 - 3D III: Animation

    Recent Professors
    Shawn Nelson
    Recent Semesters
    Fall 2026
    Class Size
    24 students
    Credits
    3
    Fall 2026 Sections
    View Fall 2026 sections of MMST 161
    Transfers To
    CSU
    Description
    (No prerequisite.) The first eight weeks of this course address environment creation for 3D scenes, emphasizing lighting, materials, atmospheres, particles systems and special effects, and how to dress a scene for believability in 3D animation or game play. The second eight weeks introduce the character animation pipeline, including design, modeling, rigging, and animation. A working understanding of artistic principles and 3D and 2D digital graphics is highly recommended. Because this course covers the tools and techniques used to make video game artwork and assets, it compliments and integrates with any of the concurrently offered game design courses (MMST 142, 152, 162 and 172). Students develop skills to create models for animation and games. (CSU)
    Usually Held
    Wed 2:10pm–4:30pm