GAME 193 - Advanced Environment and Vehicle Modeling 3 Units (AA/AS; Citrus C1; CSU; UC)

    Recent Professors
    Gilbert Marquez
    Recent Semesters
    Fall 2026
    Class Size
    Not published
    Credits
    3
    Prerequisite
    GAME 190 and GAME 191 .
    Fall 2026 Sections
    View Fall 2026 sections of GAME 193
    Transfers To
    CSU
    Description
    A comprehensive study of game industry modeling techniques for both hard surface and organic models. Advanced 3D modeling techniques in creating environment and vehicle models with specific limitations on tri/poly count. Topics include Polygonal modeling tools, Subdivision Surface tools, and NURBS (Non Uniform Rational B Splines) modeling tool sets. An introduction to background design and layout as well as shot planning and composition as it applies to storytelling in a game/simulation environment with a focus on creating architectural interiors and exteriors representing houses, buildings and entire worlds contained under a roof.
    Usually Held
    Tue Thu 8:10am–9:15am