MART 110 - XR 2: Crafting Immersive Environments in Engine

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    Recent Semesters
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    Class Size
    Not published
    Credits
    3
    Prerequisite
    MART 100
    Transfers To
    CSU
    Description
    The key elements of world-building from style and environment to storytelling and interactivity are explored. The course covers navigating and manipulating objects in engine; creating and managing assets; sculpting and painting terrain; designing immersive environments; building structures; adding interactive elements; balancing narrative with gameplay; and optimizing performance. Students craft their own immersive environments using industry standard development platforms and other essential tools.