ARTNM 405 - Digital 2D Animation

    Recent Professors
    Matthew L. Stoehr
    Recent Semesters
    Fall 2026, Spring 2026, Fall 2025, Spring 2025
    Class Size
    Not published
    Credits
    3
    Prerequisite
    None.
    Fall 2026 Sections
    View Fall 2026 sections of ARTNM 405
    Transfers To
    CSU
    Description
    This course provides techniques for using the traditional principles of animation with industry-standard software. Topics include animating a bouncing ball, ball with a tail, ball with legs, full body bipedal, and a face synchronized to audio. Character animation topics involve locomotion, such as walking and jumping, using the traditional principles. Technical issues, such as frame-by-frame animation (cell animation), rotoscoping, interpolated or f-curve animation, are discussed and applied. Projects will be published using Web media, such as Artstation and Youtube.
    Usually Held
    Mon 4:30pm–6:50pm, Mon 4:30pm–6:20pm, Mon 5:30pm–7:20pm, Mon 6:30pm–8:05pm