Transfers ToCSUDescriptionThis course provides techniques for using the traditional principles of animation with industry-standard software. Topics include animating a bouncing ball, ball with a tail, ball with legs, full body bipedal, and a face synchronized to audio. Character animation topics involve locomotion, such as walking and jumping, using the traditional principles. Technical issues, such as frame-by-frame animation (cell animation), rotoscoping, interpolated or f-curve animation, are discussed and applied. Projects will be published using Web media, such as Artstation and Youtube.Usually HeldMon 4:30pm–6:50pm, Mon 4:30pm–6:20pm, Mon 5:30pm–7:20pm, Mon 6:30pm–8:05pm